

Due to their high cost it’s common to switch to other units or complement them, usually with some sort of ranged unit. Now, Scout and Man-at-Arms (MAA) rushes are more of an early rush. Playing with Goths will remove the expensive part, making it the top civ for this tactic. The units are strong, but slow and expensive. Man-at-Arms Rush: This is a very specific tactic which can only be used by a few civs effectively.Skirmishers alone are mostly annoying but barely do damage against villagers. They are strongest in large groups but archers alone can be very annoying for villagers, especially behind walls or forests. They use the same buildings and once you’re in an archer war, a few skirmishers can do wonders. Archer Rush: Archers are usually combined with Skirmishers in a rush.It also explains the use of spearmen, which are incredibly effective against scouts but are useless against anything else. Which means you can easily hit the enemy from different angles but also strike faster than with other units. Scout Rush: Scouts are not only one of the strongest single units in the Feudal Age, they are also fast.The light blue arrows show how the units do against each other while not always being the most straightforward counter.įrom this we can easily deduct the most popular and effective strategies. The big blue arrows are the main counters. This chart shows how units counter each other in small amounts (10 units or less). The rock-paper-scissors countering system is thus quite straightforward. There are only 5 units in the Feudal Age. For more information on each rush, follow the links to their respective articles. This largely depends on your civilization and your build up in the Dark Age. Going for a fast feudal with a strong enough economy to make a small army straight away should be possible in 9.30 to 11.00 minutes. Staying ahead and dictating your will is a certain way to victory! When to flush? If you’re giving him trouble in the feudal age, he might struggle in the castle age and maybe even for the rest of the game. The principle of a Flush is to disrupt your enemy’s economy as fast as possible. Feudal Rushing or Flushing is the most common tactic on open land maps.
